Hello guys and guys one again, it has been a very busy week but luckily I got enough time to play a few games and today I will be comparing two of the games which according to me were amazing in every aspect, Geometry Dash and 140, so without any further dues lets get comparing.
140 a very unique platform game developed by Jeppe Carlsen, released in October 16, 2013 for PC generally and available on Steam for purchase. The game is amazingly designed for players who enjoy challenges and like to trust their senses to anticipate the their moves in games. In terms of level design and mechanics it is one the best simple platform games I played.
Geometry dash a fun to play arcade-platform game develpoed by RobTop Games, released in March 25, 2014 for smartphones and available in Play Store and Apple Store for download for free. The game is pretty fun to play and can be very addictive because of its fun and fast gameplay.
In terms of gameplay 140 is very unique and although the player does not have much controls as the player can only move left, right and jump, the player also needs to anticipate the level to change randomly according to the music being played in the back ground. The player cannot predict how the level will change but he can easily predict when the level will change due to the beats of the music and rhythm.
As for Geometry Dash the player only one control and yet its fun to play. The player can only jump over obstacles and during sometimes during the levels the player is given control of a spaceship like object which he has to fly around avoiding objects and move forward. The gameplay is very fast and the players has to react fast in order to jump.
As the name suggests the game, Geometry Dash is full geometrical shapes and objects, but there is a neon effect everywhere to give it a futuristic look. The animations and effects are pretty smooth and looks good.
140,starts with a black and white theme, but as the player reaches his first checkpoint the background, the obstacles and the level itself changes according to the music with colorful patterns that are enough to distract and help the players at the same time.
In Geometry Dash, the player can unlock various predefined shapes and spaceships to play with, the player can unlock them through various methods like clearing a specific level, completing objectives, or purchasing the full version of the game.
140 is a simple game with no unlockables.
Both games are good in their fields but 140 has something new and unique to offer than Geometry dash, though Geometry Dash is very addictive to play. So I leave the rest to you guys and gals to try out these amazing games and keep rocking them games 🙂 Until next time.
Hello yet again guys and girls, and here I am again with another comparison but with something NEW this time. This time I will be comparing two of the games that I play on my mobile which are very addictive and interesting from game design point of view. So let get into some details
Both of the games has quiet different game plays but they have one thing in common, they are free runner games and both the games have almost the same mechanics.
Dead Ahead, by Chillingo International, is a zombie apocalypse theme game where the play has to survive the endless path and run away from zombies.
The player can accelerate his vehicle and shoot zombies chasing him.
The player can also scroll up and down on the right side of the screen to move the character across the screen.
The player can rank up by completing various missions that can be accessed anytime by the player in the menu.
The player can earn money by killing zombies and travelling the farthest they can, to buy new weapons.
Jetpack Joy Ride, by Halfbrick Studios, is a free runner as well where the player has to escape the scientific facility.
The player can use his jet pack to stay in air to avoid enemies, incoming missiles and lasers. the player needs to maintain air time (stay in the air by controlling the jet pack) for certain events.
The player can level up by completing certain missions and task displayed in the menu and before starting the run.
The player can collect coins to spend them on upgrades and buy new powerups.
Both games has a set of powerups that the player can use anytime during the gameplay.
Dead Ahead, has some commonly used powerups like Nitros boost, infinite ammo for limited time and 4x damage, and they can be quiet useful at certain times during the run.
Jetpack Joy Ride, has many interesting powerups that really gets the people to stick to the game to find more. here are some examples:
The art style in both of the games is pixel art style but it differs a little bit.
In Dead Ahead, the player can notice 16-Bit pixel sprites which are detailed and the animations are quiet fun to watch. The menu and in game pause menu is also in 16 bit pixel art form so that the player can enjoy the retro feel of the game.
In Jetpack Joy Ride, the player can notice 32-bit detailed pixel sprites and smooth animation in spite of pixel art style. The menu and in game art style is same but it gives more of a next gen feel for a mobile game.
These games are very interesting and worth having in your mobiles if you like to play mobile games when you are travelling and in your free time. With all said and done I would return next month with two new games and their detailed comparison.
Hey all sorry for the late post and happy new year may you had the best starting of the year.. ^_^ So what do we have this month…yeah you guessed it right…the two most fan favorite arcade styled fighting games Super Street Fighter 4 and Tekken 6. So without an further due lets begin. Super Street Fighter 4, by Capcom, is originally an updated version of street fighter 4 with more roster to play from than the original version and Tekken 6, by Namco, is a traditional arcade styled duel combat game which relies more on hand to hand combat than projectile throwing and hence giving the players more tough time while playing as the game requires much skill to land combos and attacks.
So now move on to the good old detailed comparison that would be easily notable during the gameplay of the two games respectively. And let me remind you guys and gals this is my personal views that how the first game differs from others not to decide which game is the best. ^_^
Ah the graphics the one thing most of us give a good look before taking that game off the shelf stand on line to pay and play them. (if not then you are probable pirates,if you know what I mean =D). Okay lets get down to business. Super Street Fighter 4 has the new 3D rendered models which does not follows the photorealistic rendering to give it more of a hand drawn look which I can say is unique in fighting games like it till date. Although the models are in 3D but the game still remains in the traditional 2D plane to play on.
The game also provides some other color options like ink, posterised and watercolor which gives the players a brand new experience. It looks decently good and received many positive reviews from both players and critics.
Getting to Tekken 6. The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named Octave Engine which allows water to behave accordingly to how characters move. The graphics engine has been designed with focus on character-animation to make movements look more smooth and realistic which led to many animations being remade to either reflect the impact and damage caused or to create new possibilities in gameplay. The developers considered animation specifically important for a fighting game and wanted to make the game “look good in motion” whereas previous installments had been designed to “look good on still-shots”. Since Bloodline Rebellion, the game supports dynamic full-body motion blur, making Tekken 6 the first fighting game to do so.
Well the gameplay, the most important and vital part of any game and what game is a game without a good gameplay and luckily both of the games today on our hands have incredible game plays.
Lets start with Super Street Fighter, the game runs on custom Capcom engine but is good enough to engage any player for hours of fun game play. With the easy combos and amazing Ultra combos the game gets interesting even more and it generates a curiosity in you to get all the Ultra combos of each character and the animations increases the adrenaline with amazing bursting combos.
The video shows all the Super and Ultra combos of all the playable characters.
Now Tekken 6. Though the game is a traditional hand to hand combat based fighting game the button smashing in it is rather highy =P, but still it is inteesting to see the number of combos and attacks one character possesses and the UI is the simplest I have ever came across as it is straight to the point no complications at all. For a game this awesome the UI is the simplest I have ever seen. The controls are pretty simple as well and but landing an attack takes much skill than SSF4. Unlike SSF4, Tekken 6 does not has any Super or Ultra combos but a every character has a unique move that is their most powerful attack. Being a console game it has enough fans and players playing the game to reach this much. It is the first in the series to run on the Octave Engine which includes new features like bounce, Item move and rage. Tekken 6 actually famous for its ending cinematic while comes up after the player has completed the game with a specific character in arcade mode, as it motivates the player to complete the game with all the characters because all the stories of each characters are related to each other’s.
These are all the ending cinematic of all the characters of the game.
Well the multiplayer experience for both the games are quiet same except for the fact that it is much more fun while playing Tekken 6 as it completely depends on the skill and information about the combos to win against a live player. Where as in SSF4 it depends upon the timing of the player as the combos are too easy as can be perfect with a few tries. However the intensity of battles in SSF4 is much more than that of Tekken 6 and it has won it many awards like the Best Fighting Game of the year 2008 by many critics. Tekken 6 on the other did received the Best Fighting game for PSP. To be honest the multiplayer depends from person to person but according to the gameplay Tekken 6 is the fan favorite. But in the end both are awesome fighting games and will continue to amaze their fans over the coming years.
That was it for this month hope you like it, I will be back next month with two more games to compare and evaluate, until then see you gamer heads ;-).
In this update I will compare the two biggest football games in the industry and without any further due Let The Comparing Begin….
FIFA franchise is a sports genre (as you may already know =P) owned and published by EA Sports. Where as Pro Evolution Soccer comes under the management of Konami
Due to the advancement in technology sports franchises has astonished us so far as we saw in E3 FIFA 14 and PES 14 both went head to head and it is difficult to say whic one is the better game unless you guys and girls already have a biased view for your favorite one.
So lets compare the games shall we..
Graphics has always been an issue between these two titans and honestly I personally go with the graphics of PES 14 for obvious reason. I don’t know why FIFA does not focus on the character design but work hard on the environment but this time in FIFA 14 they listened to the fans and did the amazing job they could have done a long ago. In spite of Pes 14’s better graphics FIFA 14 offers a better over all quality of graphics. Here is a head to head comparison of the character design in both the games that you can watch on youtube
NOTE: I DO NOT OWN THIS VIDEO OR ANY OR ITS CONTENT THIS IS JUST TAKEN FOR REFERENCE PURPOSES
Well most of us who have played FIFA and PES both, know that FIFA has always been the better game in terms of gameplay. The reason being their engines and with the next gen gaming introduced by the both the companies, Ignite for FIFA 14 and FOX engine for PES 14 both games went a whole new level. Ignite engine did its magic and shows the real hard work of the EA Sports team. As every gamer who watched E3 the new Ignite engine did what it said. The gameplay is better and it earned them my respect back after the fail of FIFA 12. not much has changed but the gameplay is certainly more realistic in FIFA 14 and I loved playing it for hours but I couldn’t notice much improvement in it although the game is as fun to play as it was.
Where as PES 14, thanks to the all new FOX Engine is a completely new game with tonnes of in game features which left me stunned and made me realize that why PES 14 is amazing but it still lacks so much than FIFA 14. During the game play the player might feel as good as they may feel in FIFA 14 because of the animation and AI. In FIFA 14 its all about the tactics and skills but in PES 14 you easily attack and score and you wont even probably need to counter anything. AI is certainly better in FIFA 14 thanks to the Ignite Engine.
Multiplayer in both the games are easy to compare as many of us would agree to the fact that a player would have a much better experience in FIFA 14’s multiplayer, well I do , than PES 14’s Multiplayer as the real fun to playing sports games is playing with friends or online players with different level of skills
There have been several articles describing how a player of LoL feels once he enters into Dota 2 lately. The problem is those articles were written by people that didn’t actually get into DotA 2 and they basically had no idea what they are talking about.
On the other hand, there are a lot of elitist statements by Dota veterans that act like douchebags calling LoL causal, kiddy, etc.
I played both of these games a LOT and I want to try to compare them without any prejudice and without stating which one of them is better.
Lets get this out of the way, the answer is known by most people anyway: LoL is more accessible than Dota 2. Dying is less punishing because you don’t lose that much gold and even if you get owned two or three times during the laning phase you still won’t be that much behind. If you get killed or are forced to run back to your base two or three times during the laning phase in Dota you are several levels and a lot of gold behind and it will be very tough for you to get back into the game. Also LoL has nice tutorials on everything, even video tutorials for every skill, etc. That is what makes it a lot more accessible.
Difficulty of both games depends on the skills of your opponents. Dota 2 is a bit tougher to get into, but that is a matter of accessibility, not a matter of difficulty.
3. Hero/Champion Design
I don’t aim to measure the artistic stylisation of hero design, because its a matter of personal preference. I personally like both ways I like the wild colorful comics style of LoL just as much as I like the darker, more fairy tale-like approach of Dota 2. I want to focus more on character development, variability, etc.
3.1 Character variability
This is where Dota 2 kicks in. Despite having less characters than LoL, the roster actually gives you more options. Every single hero in Dota 2 is highly specialized in certain ways and lacking in others and each one has very unique play style. LoL has its greats too, but many of LoL champions feel a bit generic compared to the distinguished personality of Dota 2 heroes (I mean personality through skills and in gameplay).
3.2 Character development (through levels and items)
In both games, characters gain power through levels and through items. Level cap of champions in LoL is 18 and level cap of heroes in DotA 2 is 25. After the level cap is reached both games have their characters fully developed (i.e. you can?t have the same max level character with different skills). Level cap is a bit higher in DotA 2 not only by the numbers, it actually takes longer to reach it in-game. Thats why many Dota 2 players feel like they were stopped from growing just when they started to be a bit ahead of their enemies. Its also less punishing if you stay a few levels behind in LoL, because you will equate your opponents sooner thanks to the lower cap.
In terms of items, the difference is even bigger. It is almost impossible to max out on items in Dota 2 (i.e. get into a situation when you have plenty of gold and no idea what to buy to make your char better), while its quite common in LoL.
Its a tough call whether the overall lower power cap of characters in LoL is a bad thing. It allows for some nice comebacks of a team that slipped behind earlier in the game. On the other hand once your Sven is level 22 with BKB and Satanic in inventory and enemies are stuck around 18 struggling to gather their core items in Dota, you feel like a real badass.
Both games are heavily based on using hero skills. Some skills are very similar (like Amumus or Urgots ultimates vs Treants and Vengeful Spirits ultimates). Im not going to argue about who copies who. Its pointless and although all those skills were first used in Dota, some of them were designed by Guinsoo who later just used his own ideas again in LoL.
Its a matter of fact that overall skills are bigger in Dota 2. They cost more mana, have longer range, more damage, longer stuns or silence effects, etc. There are things like perma invisibility, 5sec. stuns, etc. Therefore it is more important to use them right. Missed a fissure? You are out of mana and will be for some time unless you buy some mana regen items or go back to your base!
On the other hand, it is more satisfying to score a kill in Dota 2, because not only it matters more (kills make more difference in Dota 2 than in LoL), but it also comes with a bigger bang!
On first sight both maps look basically the same (which is also what most anonymous LoL players say about them because they never seriously played Dota 2), but in a closer look, there is a lot of difference.
First of all, the top lane is vastly different from the bottom lane in DotA 2. Each side has one lane, that allows pulling of creeps to neutral camps (gaining more XP by killing neutral camps early and denying some XP to your opponent because the neutrals kill some of your creeps in the process), but it is also much easier to gank this lane (where a jungler usually is if the team decides to have one).
What I love about LoL map is that it contains neutral camps with various bonuses. Timing respawn of those camps adds great dynamic to the game and forces shodowns. Dota basically only has Roshan and it is not that crucial to kill him as soon as he spawns.
There are also some other differences between the maps like high grass vs high grounds that prevent vision, etc., but those are minor in my opinion.
Its also worth to mention the fact that LoL has a 3v3 map Twisted Treeline, which is great if you only have two friends to play with currently online. I personally only play TT in LoL lately, because when Im alone or if we are five, I go for Dota 2.
Both games are great at what they are doing.
LoL is more accessible, while Dota 2 is more punishing, but also more rewarding. LoL is easier to learn, Dota 2 is a deeper and more complex experience.
If you want just to have fun and relax in a game of this genre, go for LoL, you will have tons of fun. If you have group of 5 people with similar mindset – thats even better, you’re gonna have even more fun!
If you want a game that you need to put a lot of effort into to really master, if you have 4 reliable friends to make a team with and if you want to be rewarded for your hard work by real excitement of well deserved victory, go for Dota 2. It will take you on a journey through hell, you will be owned hard by teams that play tighter, gank better, and every little mistake will cost you the game. But beating the other team, punishing their own mistakes and breaking through their base will be huge satisfaction and feeling of accomplishment!
Hey guys I’m back again with yet another comparison between the two of the most interesting racing games……and to remind you guys that it is my personal thoughts of the game and not the public review =).
Blur is a power-up based racing game in which the players can pick up power ups inorder to wreck the opponents or save themselves from the opponents. This game gets interesting as there are various maps and the players can enjoy multiplayer experience with upto 20 friends and this gets very exciting.
Split/Second is a simple racing game with an interesting powerplay system in which the players can activate powerplays at certain places of the track to wreck other players only if the player has enough powerplay charge accumulated with them, which is shown by a blue bar behind the cars they are driving and if the charge gets full the player can even change the route of the race at certain places for some extra spice.
Graphics level is the like one sided in this case as clearly Split/Second has batter visuals and physics than blur. The textures, the 3D modeling and the render of the game is just soo good that it attracts the player on its first sight. Where as in Blur the graphics are not as good as Split/Second but still good enough to make you play the game. The effects also are much better in Split/Second like the smoke effect, the shadows and the lighting. The visual effects in the menu screen of Blur is not very impressive its very dull and i didn’t liked it at all.
For this part I will go with Split/Second.
The Gameplay :
When sizing up these two games it’s not as simple as one being better than the other because it has the higher score. These two titles are slightly different, and I’m going to compare and break them down along a few categories.
Multiplayer: Here Blur gets the nod simply because of its addictive ranking system and 20-player mayhem-filled racing. At first, it’s a little dis-heartening to find that you have to start your leveling and fan accumulation all over again from the single-player, but you’ll earn it all back in no time. And let me say this again: 20. Player. Racing.
Boss Battles: Both games feature boss battles of sorts, but I prefer Split/Second’s Air Revenge battles (where you deflect missiles coming down from a helicopter) and Survival mode (which has you dodging explosive kegs as they bounce off runaway trucks) over Blur’s boss showdowns. Both have some slight negatives, however, in that Split/Second’s boss modes are repeated throughout the game, and the criteria by which you unlock Blur’s bosses can sometimes lead you to grind and re-race events. Overall, though, both games are smart to include boss battles of any kind.
Strategy: I found that Blur’s strategy of when to play what power up more satisfying than Split/Second’s power play system. Although saving up to trigger a giant, level-quaking Route Change power play in Split/Second could be very gratifying, there were times when I saved up for a Route Change, but it didn’t pay off because the track’s big event was already triggered. In general, I always knew where I stood with Blur’s power ups. They are certainly more disposable than Split/Second’s power play system, but at the same time I never felt like I wasn’t using them correctly (or regretted using them at certain times), which could happen every once and a while in Split/Second. I also loved alternate fire options of some power ups, as well as the offensive and defenses uses for many of them.
The Big Bang: You won’t find anything as grandiose as Split/Second’s Route Changes (like de-railing a train from a suspension bridge) in Blur, and what I find just as impressive about Split/Second is that game’s regular, moment-to-moment racing. Plumes of smoke obscure your view, wrecked cars whip overhead in a streak of sparks and steel, and the sense of speed is awesome. Blur also leaps out of the screen at you as power ups like the Shunt tosses cars into the air in a red explosion or Barges slam down their area-effects.
Driving/Cars: Each game does a good job making use of the different characteristics of its cars. Things like overall strength and drift capabilities (apart from speed, obviously) are important in Blur and Split/Second depending on what kind of race you’re in. For Blur, you’ll want more drifty cars for certain courses or if you want to earn more fans by sliding your way through corners. Strong vehicles like SUVs can be great because you aren’t tossed around as much and you don’t have to waste time picking up Repair power ups. Some of Split/Second’s tracks and modes are much easier depending on what kind of car you’re using. For instance, in Air Revenge mode, I liked to use a vehicle with a high acceleration rating so I could keep up with the missiles raining down. This was necessary to get a combo bonus for driving through and dodging an entire salvo of missiles, and to keep up with the countdown timer.
Finally, it might matter to some of you (although it’s not something I particularly care about) that Blur uses real, licensed vehicles while Split/Second doesn’t.
I hope you guys get to play both games. They may be similar in some respects, but I think that they’re different enough and each have their own strengths that they’re both worth a look.
The clash of the titans, yes I know many of you gamers won’t approve of this particular post but still I wanted to do a comparison anyways =P.
So, without any further delay.
The Graphics :
Well its quiet obvious that which game has the better graphics no doubt but still its my job to evaluate why ?.
During the gameplay of Saints Row 4 I observed that the graphics were quiet impressive but still lacking in the quality of textures and the dept of the maps in some crucial parts were missing that spoiled the fun of the cut-scenes and some interesting gameplay scenes that I was enjoying. Whereas on the other Grand Theft Auto 5, was amazing in terms of graphics and overall visuals. The textures were really nice and and dept or as we say the 3D aspect of the texture were also maintained during the gameplay as well as the cut-scenes.
As for the 3D modelling is concerned there was much more rigging issues in Saints Row 4 because the models were not smooth in animation and overlapped each other sometimes and were very irritating during the gameplay. GTA 5 also faced the same problem but it was far less than SR4 and I could enjoy crucial cut-scenes without ruining the fun of them high graphics.
Reflections and shadows were almost similar in both the games so i won’t waste your time in talking about that.
So, for graphics GTA 5 wins the round according me.
The Gameplay :
I am gonna be honest about this one, I liked the gameplay of Saints Row 4 more than the gameplay of GTA 5.
GTA series has been one of the most played series but still their gameplay is kind of repetitive, though highly interactive throughtout the game no doubt in that. But in Saints Row 4 u can actually has superpowers without any cheats and the player can upgrade them at any point of the by spending the canisters of data, that can be collected around the virtual city.
There are numerous powers and this feature is not available in GTA 5 unless you activate some cheats that is. I mean seriously who doesn’t likes to blow up cars with one punch or use superpowers to defeat aliens or just use your super sprint to cruse around the city like a maniac. All these features made me play Saints Row 4 more than GTA 5.
Gameplay was smooth in both the games and can be easily played by the casual gamers at any point. But to be honest SR4 had more fun gameplay features than GTA 5 which made me glue my chair to my rear and play it more and more.
In this round SR4 wins.
The Plot :
The plot in both the games were completely different and opposite. In SR4 it was completely fictional and virtual and on the other hand GTA 5 reflected the real life problems and gangster stuff and the dreams of a gangster who wanted to retire from doing ‘the bad job’ and have a family but ofcourse it didn’t work out for him.
Players all over the world including me, does not get emotionally attached with the story or the characters of the game of GTA 5 as they keep changing but they get attached to the unique areas/regions in the games For example : Los Santos, a place famous in GTA San Andreas and was introduced in GTA 5’s map.
Where as in Saints Row 4 the player won’t get attached to the characters or the story because the stories are mostly not linked in the sequels and players get bored inspite of its awesome features.
In this round the winner is GTA 5.
The Conclusion :
Well now i guess its time to wrap it up and clearly the better game is GTA 5, winning by the score of 2:1 lacking in the features of the game but still enjoyable and less boring and awesome graphics and ofcourse its GTA 5 it was awesome as it was expected to be and it lived up to its name and i guess thats all for this post guys.
This was completely my personal opinion based on the gameplay I experienced, and feel free to correct me at any point via your precious comments and if you liked my post please like it =)